Some scripts are also not supporter for long time use. For example the fly script uses too much RAM and eventually it will crash the game. Some of the scripts uses too much RAM and therefore it crashes the game in the middle of a game. JJSploit crashing in the middle of the game. However, if you want an Android Roblox executor then try Arceus X and Hydrogen executor both are awesome Android Roblox executors. Sometime restarting your computer may work. This may sometime takes few tries before you get it working again. If the program keep on crashing on injection, please close the game for 30 seconds before rejoinging the game. Please disale your anti-virus program to get the update. If you still didn’t get the update within 6 hours, it means something is blocking JJSploit to get the update. However, sometime it takes 6 hours max to get the update. The dev behind JJSploit usually release the update within an hour. It is because the game updates every week or more often and therefore JJSploit need to be updated too. Why does it say game engine version mismatch? You should disable your antivirus or whitelist the JJSploit. Though anti-virus program can glag it as virus but it’s due to the nature of the program. I would much rather have the ROBLOX Engine tell me what I’m running, cause it should know what it’s running how.JJSploit is created by none other than WeAreDevs, so you can trust on the safety matters. I should also mention that I did this thanks to UserInputService:GetPlatform() being locked. Of course, there are many variant phone/tablet resolutions, and lets not forget the different monitor resolutions (like my 2560 by 1080 ultrawide ) However, this should allow you to have a ballpark interface for each platform. This code does not account for screen size! You’ll still need to adjust your User Interface according to resolution. give user phone optimized touch interface give user tablet optimized touch interface give user controller friendly interface give user choice to use touch interface or keyboard/mouse local Platform, Inputs = Device.GetPlatform() This code has been tested on Desktop, Tablet, Phone, and XBOX One! Each and every device reported the correct platform, and it will even update the inputs which users will most likely add/remove! (Why would you remove a touch screen mid game? Hell if I know) Anywho, the code is rather straight forward. Inputs.Touch = UserInputService.TouchEnabled. Inputs.Gamepad = UserInputService.GamepadEnabled.Check to see if we have Gamepad support enabled if (UserInputService.KeyboardEnabled and UserInputService.MouseEnabled) then.if (Device.GetNetworkPeerType():match("Client")) then.local UserInputService = game:GetService("UserInputService").NetworkPeer = game:GetService("NetworkClient").You can view it in the GitHub below Reinitialized/Project-Mora/blob/master/Source/a#L44 Yea yea yea… “omg you should write universal code not platform specific1!1!1!!” Well, you know what? I have quite a few use cases for platform specific code! So, I decided to spend 3 hours hacking around the ROBLOX API, testing on 4 different devices, and creating an API which will tell you precisely what platform ROBLOX is running on, and what inputs are supported at the moment.
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